sACN
2.0.2
Implementation of ANSI E1.31 (Streaming ACN)
|
View other versions:
|
Macros | |
#define | SACN_SOURCE_THREAD_PRIORITY ETCPAL_THREAD_DEFAULT_PRIORITY |
The priority of the sACN source thread. | |
#define | SACN_SOURCE_THREAD_STACK ETCPAL_THREAD_DEFAULT_STACK |
The stack size of the sACN source thread. | |
#define | SACN_SOURCE_THREAD_NAME "sACN Source Thread" |
The name to assign the sACN source thread. | |
#define | SACN_SOURCE_MAX_SOURCES 1 |
The maximum number of sources that can be created. | |
#define | SACN_SOURCE_MAX_UNIVERSES_PER_SOURCE 4 |
The maximum number of universes that a source can send to simultaneously. | |
#define | SACN_MAX_UNICAST_DESTINATIONS_PER_UNIVERSE 4 |
The maximum number of unicast destinations per universe that a source can send to simultaneously. | |
Configuration options for the sACN Source module.
#define SACN_MAX_UNICAST_DESTINATIONS_PER_UNIVERSE 4 |
The maximum number of unicast destinations per universe that a source can send to simultaneously.
Meaningful only if SACN_DYNAMIC_MEM is defined to 0.
#define SACN_SOURCE_MAX_SOURCES 1 |
The maximum number of sources that can be created.
If this is set to 0, the Source API is disabled and no memory pools are allocated for it.
Meaningful only if SACN_DYNAMIC_MEM is defined to 0.
#define SACN_SOURCE_MAX_UNIVERSES_PER_SOURCE 4 |
The maximum number of universes that a source can send to simultaneously.
If this is set to 0, the Source API is disabled and no memory pools are allocated for it.
Meaningful only if SACN_DYNAMIC_MEM is defined to 0.
#define SACN_SOURCE_THREAD_NAME "sACN Source Thread" |
The name to assign the sACN source thread.
This is useful for distinguishing the source thread from other threads when debugging.
#define SACN_SOURCE_THREAD_PRIORITY ETCPAL_THREAD_DEFAULT_PRIORITY |
The priority of the sACN source thread.
This is usually only meaningful on real-time systems.
#define SACN_SOURCE_THREAD_STACK ETCPAL_THREAD_DEFAULT_STACK |
The stack size of the sACN source thread.
It's usually only necessary to worry about this on real-time or embedded systems.